Tasks and Duties
Task Objective: In this task, you are required to design the blueprint of a virtual job simulation aimed at onboarding new Unity developers in a real-world game development scenario. Your focus should be on planning and strategizing a simulation that immerses users in the initial stages of a game development project. You will be required to develop a detailed concept document that outlines the scenario, main objectives, possible challenges, and the interactions expected from the participants.
Expected Deliverables: Submit a design document (PDF or Word file) that includes detailed considerations for simulation environment design, character roles, and world dynamics. Additionally, include a flowchart or storyboard illustrating the different stages and interactions within the simulation. The document should also include an explanation of the key technical challenges that the simulation will address.
Key Steps:
- Research existing onboarding scenarios in game development and note their strengths and weaknesses.
- Outline the simulation scenario including objectives, challenges, and interaction flow.
- Create a flowchart or storyboard to illustrate the simulation process.
- Detail the expected technical challenges and how the simulation design addresses them.
Evaluation Criteria: Your submission will be assessed based on clarity, depth of research, feasibility of the simulation design, completeness of the flowchart/storyboard, and quality of writing. Your file should be professionally formatted and provide sufficient detail that another developer could conceptualize your simulation design in Unity.
Task Objective: In this task, you are required to develop a basic Unity scene that acts as a simulation of a game development scenario. The focus for this week is on translating your planning into a practical, interactive environment. You will implement essential elements such as interactive objects, simple character controls, and scripted events that mimic real-world work scenarios in a game studio.
Expected Deliverables: Submit a Unity project file (compressed into a ZIP archive) that contains your developed scene along with well-documented C# scripts. Your deliverables should include all components needed to run the scene, complete with asset organization, a README describing your scene setup, and instructions for testing interactive functionalities.
Key Steps:
- Develop a Unity scene that simulates a small game development studio.
- Create interactive objects and characters using C# scripting. Implement at least one interactive job simulation scenario.
- Add comments to your code to explain the logic and functionality of key scripts.
- Prepare a README file with clear instructions on how to launch and interact with your simulation.
Evaluation Criteria: Your work will be assessed based on the functionality of the simulation, clarity and efficiency of your code, level of interactivity, and adherence to best practices in Unity development. The project should clearly demonstrate your ability to integrate planning into a functional Unity scene.
Task Objective: This week, your task is to enhance the interactive simulation by integrating advanced game mechanics and a user interface (UI) that provides critical feedback and guidance to the user. You will simulate key aspects of a game development environment that require precise control, feedback loops, and intuitive design. Your design should reflect scenarios such as resource management, time tracking, or project milestone achievements.
Expected Deliverables: Submit a Unity project file (ZIP archive) that includes the enhanced scene and all related assets, along with annotated C# scripts and a separate design document (PDF/Word) explaining your UI/UX decisions, advanced mechanics, and implementation challenges.
Key Steps:
- Integrate new game mechanics into your simulation, focusing on resource management, time constraints, or milestone tracking.
- Design and implement a user interface using Unity’s UI system (e.g., Canvas, Buttons, Panels) that provides real-time feedback.
- Document the purpose of each UI element and how it assists the user in understanding simulation progress.
- Test the scene to ensure that the advanced mechanics work smoothly, and gather your observations in the design document.
Evaluation Criteria: Submissions will be evaluated based on the complexity and functionality of new mechanics, aesthetic and usability of the UI design, quality of documentation, and coherence between gameplay and interface feedback. Your project should effectively demonstrate user-centered design principles in a technical Unity environment.
Task Objective: In this final week, the focus shifts to rigorous testing and refinement of your Unity simulation. You will simulate a real-world debugging and quality assurance (QA) process that a game development team would experience. The aim is to identify any bugs, performance issues, or user experience pitfalls in your simulation and then apply targeted improvements to enhance overall functionality and reliability.
Expected Deliverables: Submit a Unity project file (compressed ZIP) including a revised version of your simulation scene with documented changes. Additionally, provide a comprehensive QA report (PDF or Word file) that details the testing process, identified issues, debugging approaches, and justifications for changes. Include screenshots, error logs, and before-and-after comparisons where applicable.
Key Steps:
- Conduct systematic testing of your simulation, including functional, performance, and usability tests.
- Record each identified bug or issue along with potential causes and steps to reproduce it.
- Implement necessary modifications and improvements to address the identified issues.
- Compile a detailed QA report that explains your testing methodology, tools used, issues resolved, and reflections on the debugging process.
Evaluation Criteria: Your task will be evaluated based on thoroughness and clarity of the QA report, effectiveness of the debugging and performance optimization, and the overall improved user experience in the simulation. The revision should clearly demonstrate your iterative development process and a strong commitment to quality and reliability in Unity game development.