Tasks and Duties
Objective: Develop a core gameplay module that implements player movement, collision detection, and interactable objects. The task is designed to build foundational skills in C# for Unity, focusing on how to translate game design elements into functional game mechanics.
Expected Deliverables:
- A Unity project file containing the implemented player controller, collision system, and interactable objects.
- C# scripts that demonstrate clear and well-commented code for movement and collision.
- A short documentation file explaining design choices and potential improvements.
Key Steps:
- Design a simple 2D or 3D scene where the player character can move using keyboard input.
- Implement collision detection using Unity's physics engine to handle interactions with environmental objects (e.g., obstacles, collectible items).
- Create interactable objects that trigger events when collided with or interacted with.
- Ensure that proper error handling and debugging information is provided in the console.
- Test across multiple Unity editor play sessions and make necessary optimizations.
Evaluation Criteria:
- The functionality of the movement system and collision detection must be robust and free of major bugs.
- Code clarity, structuring, and effective use of C# programming principles are emphasized.
- The quality of documentation and the ability to articulate design decisions.
- Overall project organization and adherence to best practices for Unity game development.
This exercise requires approximately 30 to 35 hours of focused development work. It encourages you to create a self-contained core mechanics system that could later be expanded into more complex gameplay. Use this opportunity to experiment with different code architectures and design patterns while ensuring that your project follows best coding practices.
Objective: Design and implement a dynamic User Interface (UI) and Heads-Up Display (HUD) for a sample game. You will integrate UI components that interact with gameplay elements, reflecting player status information and enabling user navigations.
Expected Deliverables:
- A Unity project that includes a fully functioning UI/HUD system.
- C# scripts handling UI interactions, state updates, and transitions.
- A detailed readme file describing your workflow, UI design decisions, and usage instructions.
Key Steps:
- Set up a basic Unity scene that simulates a game environment where the player’s stats such as health, score, and level progress can be monitored.
- Design and implement UI elements (buttons, health bars, score counters) using Unity’s UI tools (Canvas, Panels, Text, etc.).
- Integrate C# scripts to dynamically update and animate the user interface based on in-game events.
- Utilize event-driven programming and data binding techniques to ensure smooth UI transitions and proper feedback.
- Test usability and responsiveness across different resolutions.
Evaluation Criteria:
- The UI must be visually appealing and responsive under different gameplay scenarios.
- Interaction between game state changes and UI elements should be seamless and error-free.
- The code should be modular with sufficient comments and clear structure.
- The documentation should provide a clear overview of the UI design process and technical implementation.
This task demands practical application of C# programming within Unity and requires approximately 30 to 35 hours of work, ensuring you gain hands-on experience in creating interactive user interfaces for game applications.
Objective: Develop a simple enemy AI system and basic combat mechanics that engage the player in a controlled game environment. This task focuses on applying C# programming skills to simulate enemy behavior and integrate combat interactions within the Unity framework.
Expected Deliverables:
- A Unity project containing a functional enemy AI and combat system.
- C# scripts managing enemy behavior, AI decision-making, and combat interactions (attack, damage, etc.).
- A documentation file explaining the logic behind enemy behaviors, AI strategies, and combat mechanics.
Key Steps:
- Create a basic level where the player character can encounter enemy units.
- Implement a state machine in C# for the enemy AI to handle behaviors such as patrolling, chasing, and attacking the player.
- Develop a basic combat system that includes health management, damage calculation, and enemy defeat scenarios.
- Integrate animations and visual effects to display combat events and enemy actions.
- Perform extensive debugging and testing to ensure smooth AI transitions and reliable combat interactions with no performance issues.
Evaluation Criteria:
- The enemy AI should exhibit distinct behaviors and smooth state transitions.
- Combat interactions must be functional, with proper feedback provided to the player.
- Code quality, structuring, and extensive commenting are crucial for maintainability.
- The submitted documentation should thoroughly explain the technical and design decisions.
This task will take approximately 30 to 35 hours of development and testing. It focuses on enhancing your understanding of AI programming, state management, and integrating game mechanics using the C# language in Unity.
Objective: Create a modular level design system that allows seamless scene transitions and effective scene management. This task emphasizes practical work with Unity’s scene management and C# scripting, providing hands-on experience in structuring game levels and facilitating smooth transitions between them.
Expected Deliverables:
- A Unity project that showcases multiple interlinked scenes with functional transitions.
- C# scripts enabling dynamic loading, unloading, and management of different game levels.
- A comprehensive documentation file detailing the modular design approach, scene management logic, and any challenges encountered along with solutions.
Key Steps:
- Design at least three distinct game levels or scenes, each with its own thematic elements and gameplay objectives.
- Implement a scene management system using Unity’s SceneManager API, enabling smooth transitions between levels.
- Create a robust system for saving and loading game states that persists across scene changes.
- Use C# to develop an interface for players to navigate between levels, either through in-game events or menu options.
- Test for performance issues and ensure that scene transitions do not lead to resource leaks or unexpected behaviors.
Evaluation Criteria:
- Levels should be well-designed with clear demarcations and engaging content.
- Scene transitions must be seamless without noticeable loading delays or errors.
- Code quality, clarity, and sufficient in-code comments are essential.
- Documentation should thoroughly describe the modular design and scene management strategy.
This task is expected to require 30 to 35 hours of work, offering you a challenging opportunity to enhance your skills in Unity’s scene management and modular game design while using robust C# programming techniques.
Objective: Optimize an existing Unity game project to improve performance, focusing on resource management, debugging, and profiling skills using C#. The task will help you identify bottlenecks, implement improvements, and establish best practices for maintaining high performance in game applications.
Expected Deliverables:
- A Unity project that includes performance enhancements and optimizations.
- C# scripts showing applied optimizations such as garbage collection management, efficient algorithm implementations, and resource pooling techniques.
- A performance report or documentation file detailing the issues found, the optimization strategies applied, and before-after performance comparisons.
Key Steps:
- Analyze an existing small Unity game project (or a self-created project) to identify areas causing performance issues, such as unnecessary object allocations, outdated physics calculations, or inefficient loops.
- Utilize Unity’s profiler tools to gather data on CPU and memory usage, frame rate fluctuations, and rendering times.
- Apply effective C# programming techniques to optimize key parts of the project, including the use of object pooling, effective memory management, and algorithm improvements.
- Implement logging or debugging aids to track performance metrics dynamically during gameplay.
- Conduct comparative tests before and after optimizations to quantify improvements and resolve remaining performance issues.
Evaluation Criteria:
- Substantial improvements in performance metrics (e.g., increased frame rates, reduced memory usage) should be evident.
- The code modifications should be understandable, well-commented, and follow optimization best practices.
- Documentation must detail the optimization process, strategies used, and provide clear evidence of before-and-after performance improvements.
This performance optimization task is designed to require approximately 30 to 35 hours of work. It challenges your ability to analyze, debug, and improve Unity game projects using advanced C# programming concepts, thus preparing you for real-world game development challenges.